Report: Prototype: A Developer’s Best Friend
On April 24, we had a very interesting and motivating presentation by Simon Darveau, creative director of Spearhead Games and previously working extensively on the Assassin’s Creed franchise and other games at Ubisoft. The main goal of this presentation was to introduce the audience to the integration of effective prototyping during the game’s development process.
Simon started talking about his experience prototyping games, kindly shared a number of tips to integrate prototyping in the game development process, and finally answered some questions from the audience.
